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The Crew: Mission Deep Sea box art
2021 Ranked #35

The Crew: Mission Deep Sea

A cooperative trick-taking card game where a deep-sea crew must complete missions in the right order to reach a lost continent. Communication is severely limited, making every trick a delicate test of shared planning and timing.

Family Games Card Game Nautical Communication Limits Scenario / Mission / Campaign Game

Players

2-5

Play time

Not listed

Age

10+

Complexity

2.05/5

Rating

8.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu. —description from the publisher

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Photos (3)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
20 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Thomas Sing

Artists

1
Marco Armbruster

Publishers

1
KOSMOS

Linked items

No published linked games yet.