allboardgames.com
Creature College box art
2016 Ranked #20,392

Creature College

This bidding-and-battle strategy game has students collect creatures, complete missions, build research labs, and score the most victory points. Each term mixes contested creature bids with fights against rivals, where success or defeat changes the reward.

Fantasy Humor Auction/Bidding

Players

2-6

Play time

Not listed

Age

8+

Complexity

2.14/5

Rating

5.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

To win the coveted Creature College Cup, you must collect more victory points than your opponents. Victory points (VPs) can be won by collecting creatures, completing missions, building your research lab, and smacking down your enemies!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

To win the coveted Creature College Cup, you must collect more victory points than your opponents. Victory points (VPs) can be won by collecting creatures, completing missions, building your research lab, and smacking down your enemies! Creature College is played in three university terms: Spring, Autumn and Winter. Each term consists of three bidding rounds and one battle round. At the end of twelve rounds the game ends and the player with the most VPs wins. To start the game, every player takes a player mat, a set of bidding tokens, and playing pieces in their color. Three ability cards are then dealt to each player from which they can choose one. The ability cards allow them to personalize their player a little. The ability card sits face up in the space provided on the player mat. They then take three missions and again choose one. The missions come in 15, 20 and 25 VP types and show a set of cards the player must collect to complete the mission. The mission card sits face down in the space provided on the player mat. In the bidding round, a number of creature cards are laid face up in the play area (determined by number of players). The players bid in player order (determined by who bid highest in the previous bidding round) if someone is outbid they have to move to a different creature card. Once all bidding has been completed, the players roll two dice and either take research lab cards to fill their research lab slots or battle cards to help them in battle. If Kevin the Giga-Pig has turned up during the bidding phase, all players must now try and battle Kevin. After three bidding rounds, there is a battle round. In player order, players now fight the players either side of them by choosing one or more cards in a single suit, tapping the card (by turning it 90º) and choosing to fight right or left players first. Battle cards may be added in each battle separately, and if the attacking player wins, they get green gems; if they lose, red gems.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
45 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Orhan Ertughrul

Artists

2
Mike Legan Guillermo H. Nuñez

Publishers

1
Happy Otter Games

Linked items

No published linked games yet.