Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Assign dice to multi-use creature cards, grow a travelling tableau, trade goods, and guide your caravan safely toward Eastrey.
Core mechanisms
Key systems that shape the decisions players make.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
Set Collection
Gather related items that become more valuable when scored together.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Modular Board
Build the play area from interchangeable sections that vary between games.
Movement Points
Spend a movement allowance across spaces with different costs.
Read the full game description
Lead a caravan across Arzium by assigning dice to the actions on your growing tableau of creature cards. Cards are multi-use: each new companion expands the combinations available on later turns, while simultaneous selection keeps the journey moving. Gather and trade goods, earn coins, visit towers, navigate hazards, and choose routes across the shared map as rival caravans pursue their own engines. Solo and competitive modes preserve the same satisfying arc from a modest travelling party to a highly connected band of specialists.