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Crazy Tower box art
2020 Ranked #10,833

Crazy Tower

This hidden-traitor stacking game has most players build a stable tower and discard all their blocks. One saboteur wants a collapse on another turn, making every placement a test of trust and balance.

Action / Dexterity Children's Game Stacking and Balancing Hand Management

Players

1-4

Play time

10-20 min

Age

8+

Complexity

1/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

With shaking hands and a fast-beating heart, you prepare to add another block to the teetering tower. Will it continue to stand, or topple to the ground?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

With shaking hands and a fast-beating heart, you prepare to add another block to the teetering tower. Will it continue to stand, or topple to the ground? A bead of sweat trickles down your forehead as you release the block, and then, the moment of truth. The tower sways for a second, then rights itself. It’s going to stay standing, at least for now. Although most of you are working as a team, one player is a Traitor trying to make the tower fall. In Crazy Tower, players work together to get rid of their blocks and build a safe, stable structure. All of them, except for one that is. One player takes on the role of the Traitor, looking to deviously make a building that will collapse on another player’s turn. Will they succeed, or will the Tower stand the test of time? Either way, you can bet it’s going to be crazy! On a turn, players can either place a block on the highest floor of the tower or place a new Floor and then add a block to that floor. A block may only ever be added to the highest Floor and must be laid following the instructions on the Floor. If the team successfully places their final piece on the Tower, they win the game, but if it falls and it’s not on the Saboteur’s turn, then they win.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
10–20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

4
Mathieu Auger Manuel-Lucas Bergeron Duhamel Alexis Harvey Félix Leblanc

Artists

1
Chris Setra

Publishers

4
Bloom Games (Korean) Boardgame Space Delta Vision Publishing Fantasmagoria

Linked items

No published linked games yet.