ABG All Board Games
Couperation box art

Couperation

Players

2-4

Time

?-?

Age

8+

Weight

2

Rating

6.82

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but cooperation is not a major focus in the game.

Replay value

Couperation has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Couperation is 6.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Couperation (????????), players try to play cards from their hand to create a card pyramid seven layers high while staying within certain rules for the placement of cards. Cards in the deck range from 1-50, and the cards numbered 1 and 50 — along with 2-4 other random cards — are placed in the reserve at the top of the playing area before the game begins. Each player receives a hand of three cards. On a turn, you draw 0-4 cards from the deck depending on which card was played the previous turn. (The first player of the game optionally draws one card.) Then you can play a card face up or face down in the pyramid. Within a row, card values must escalate from left to right; when placing a card on a higher row, that card must be supported by two other cards and the newly placed card's value must be between the values of the two supporting cards. When you place a card face down, you ignore the value restriction. Alternatively, you can discard two cards to the reserve, then draw a card from the reserve that equals the sum or the difference of these two cards. (You can discard other cards in your hand from the game to raise or lower this sum/difference by 1 for each such card.) You then place this card from the reserve in the tower, either in an empty spot or in place of another card (with you adding this replaced card to your hand). If you manage to create a card tower seven layers tall (i.e., with 28 cards) and all those cards are face up, then you win. Once you play a few times, you can add the Finish card (#25) to the game. During set-up, you shuffle this card in the bottom half of the deck. Whoever draws it places this card in front of themselves, then draws a replacement card. The Finish card is part of this player's hand, but doesn't count against their three-card hand limit. The Finish card cannot be played face down, and if it's removed from the tower, it must be placed face up in front of the active player. The Finish card must be the final card played at the top of the tower for players to win.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Yusuke Sawaguchi

Artists

1
Sayuri Otsuka

Publishers

1
Fudacoma Games

Linked items

No linked items imported yet.