Table feel
Count of Nine has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.
Players
1-2
Time
5-20
Age
12+
Weight
2
Rating
6.50
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Count of Nine has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.
Count of Nine has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Count of Nine has a strong replayability score of 7.85.
The Count of Nine has a moderate influence of luck. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Count of Nine is a solo, 9 card, economic, city building Euro-style game. You are the Count(ess) of the small territory of Nine. Search your land for resources to build basic structures that will provide more resources. Use these structures and resources to build up your small village into a powerful economic force. Count of Nine is played with 9 double-sided cards containing up to 2 resources and up to 2 structures on each side of the card. There is no board, no dice, no cubes, no meeples, just the 9 cards, so it makes a great travel game. The goal is to score the most victory points in a match, which is made up of 2 separate games. In each game, first select one of the 5 "high structures" that will be your goal of the game. The 5 high structures are: Castle, Cathedral, Monument, Harbour, and Town Square. Then, play through the deck of the remaining cards (called a round) and use resources on adjacent cards, and resources provided by already built structures to build additional structures. Play multiple rounds to get everything you need to build your selected high structure. Continue playing to accumulate additional victory points. Victory points are awarded several ways: - Victory points marked on some of the structure cards - 1 victory point for each different structure built - 2 victory points for each pair of identical structures built - 5 victory points is a second "high structure" is built Final score for each game is total victory points minus the number of rounds played. Final score for the match is the total of both games. Count of Nine was created for the 2018-19 Card Nanogame Print and Play Contest. Released in the August 2019 Board Game of the Month Club $10+ package. Structure art from the Nuremberg Chronicle, 1493
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