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Corrupt Bargain: The 1824 Presidential Election box art

Corrupt Bargain: The 1824 Presidential Election

Players

2-4

Time

60-90

Age

?+

Weight

2

Rating

7.68

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.9.

Luck profile

The final luck score for Corrupt Bargain: The 1824 Presidential Election is 4.67, indicating a moderate influence of luck in the game. Random elements have a significant impact on the game outcome, with players having limited ability to mitigate the effects of randomness. However, strategic decisions and planning can still play a substantial role in influencing the outcome. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

Corrupt Bargain: The 1824 Presidential Election'. Each player represents one of the major Candidates (Adams, Clay, Crawford or Jackson) and their campaign organization in the 1824 Federal Election and seeks to become the next President of the United States. Through strategic alliances, campaigning, and back room politics, the players seek to win the election. The election is won outright by obtaining a majority of the Electoral College votes. If no candidate obtains a majority in the Electoral College, than the election goes to the House of Representatives where the candidate with the most states wins. Thus players must balance campaigning for the popular vote with seeking political influence. Because the game can be played by two, three, or four-players, the strategy and play changes dramatically depending on the number of players. Games can generally be played in 60-90 minutes. Mounted game board of the United States in 1824, 200 cards including 80 event cards describing the various events during the election and the time period. Like Bleeding Kansas, the game mechanics are simple but tactical card play and strategic plans are plentiful. —description from the publisher's website

Editions

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Credits

Designers

1
Alex Berry

Artists

1
Chris Dickson

Publishers

1
Decision Games (I)

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