Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.
Corona is a puzzle-style game, with players trying to collect as many chips as possible. The game board shows a circuit course of 12 smaller circles. Before each round, the players distribute 6 pawns on the course. One player then rolls all 6 dice and turns over the timer. Player...
Players
2-10
Time
?-?
Age
12+
Weight
2.33
Rating
6.30
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.
Corona has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Corona has a strong replayability score of 7.79.
Corona has a moderate influence of luck. Random elements like dice rolls or card draws have a notable impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a significant role but not being the sole determinant of the game outcome.
Overview
Corona is a puzzle-style game, with players trying to collect as many chips as possible. The game board shows a circuit course of 12 smaller circles. Before each round, the players distribute 6 pawns on the course. One player then rolls all 6 dice and turns over the timer. Players now assign the dice to the pawns and try to determine the highest score possible. The player announcing the highest number before the timer runs out performs his move. Each pawn moves, in clockwise order, the number of spaces shown on it assigned die and scores 1 point for each pawn on the space it ends its move. If the player managed to meet or exceed his/her predicted number, the player receives a chip from every other player; if not, the player gives a chip to each player and sits out the next round. The game ends after a player ends up without chips, with twice the original number of chips, or after a predefined number of turns or a set amount of time. Corona was published in the Ravensburger Casino Series. The introductionary (and a few other) variation(s) from Corona were republished as 'Moonstar' in 1981 (by Avalon Hill). Moonstar was rethemed as 'Harun' in 1984 (by Edition Perlhuhn). In 1993 Corona was republished and got a new variant included as 'Orbit' (by Franckh-Kosmos).
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