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Cornerstone box art

Cornerstone

Players

1-4

Time

?-?

Age

?+

Weight

1.7

Rating

7.19

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Cornerstone has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Cornerstone has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the game of Cornerstone, players build and climb their towers, working together in teams or in a head to head race to reach the top. Each turn players build by strategically placing blocks, gaining a better vantage point for the Climber or blocking an opponent. Players must manually balance blocks, while strategically balancing offense with defense. With every move the game gets more exciting as the towers grow taller and the structure more unstable. Can you reach the top before it falls? Re-implemented by: Cornerstone Essential

Editions

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Credits

Designers

1
Matt Mette

Publishers

2
Good Company Games KOSMOS