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Córdoba box art

Córdoba

Players

2

Time

?-?

Age

?+

Weight

1.19

Rating

5.64

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Córdoba has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

Córdoba has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players can continuously improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Córdoba has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Córdoba more than one thousand years ago: the most prosperous city of the age, Jewel of West, Ornament of the World, the City of the Three Cultures, capital of the independent caliphate of Al-Andalus. Culture, Arts and Sciences reached the pinnacle of an era. In creating the most significant landmarks of this old Qurtuba cty, men and women try to leave their mark on history. Two powers compete for control over the historic city of Córdoba. Which side will prevail? Components consist of 7 historic landmarks of the city with values 1 to 7, 1 start player tile and 2 sets of 10 cards each with powers 1 to 10. Both players start with one set of cards and play them alternately next to one of the landmarks. When all cards have been played, the player with the highest total power next to a landmark controls this landmark. The player with the highest total value of controlled landmarks wins the game. Córdoba hace algo más de 1000 años: la ciudad más próspera de su era, joya de occidente, ornamento del mundo, ciudad de las tres culturas, capital del califato independiente de al-Andalus. La Cultura, las Artes y las Ciencias alcanzaron el cénit de su tiempo. En los más significativos paisajes de aquella antigua ciudad de Qurtuba, hombres y mujeres dejaron su huella en la historia. Dos personas compiten por el control de la histórica ciudad de Córdoba. ¿De qué lado caerá la victoria? Los componentes son 7 fichas de monumentos históricos de la ciudad con valores del 1 al 7, y ficha de jugador inicial y 2 mazos de 10 cartas cada uno con valores del 1 al 10. Cada persona comienza la partida con un mazo de 10 cartas del mismo dorso, que irán jugando alternativamente junto a cada uno de los lugares históricos. Cuando se han jugado todas las cartas, quien tenga la suma total más alta en sus cartas junto a un monumento, toma su control. Quien tenga la suma final de monumentos de más valor, obtendrá la victoria en la partida y en el juego de Córdoba.

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Credits

Designers

1
Reiner Knizia

Artists

2
Raúl Cáceres David Prieto

Publishers

2
Instituto Andaluz de la Juventud Jugamos Tod@s

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