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Balloon Cup box art
Rich game profile

Balloon Cup

In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop. Four landscape cards – two plains alternating with two mountains – are laid out, and 1, 2, 3, or 4 cubes in assorted colors (gray, blue, green, yello...

Players

2

Time

?-?

Age

8+

Weight

1.46

Rating

6.67

Should this hit the table?

Quick read before the metadata.

Balloon Cup has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Balloon Cup has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Balloon Cup has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, providing a good balance between depth and accessibility. Overall, Balloon Cup has a strong replayability score of 7.83 out of 10.

Luck profile

Balloon Cup has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop. Four landscape cards – two plains alternating with two mountains – are laid out, and 1, 2, 3, or 4 cubes in assorted colors (gray, blue, green, yellow, red) are added to these cards. From a hand of eight balloon cards, you must try to pass each landscape by adding cards matching the colored blocks onto their side of table, although winds (and cunning) may occasionally cause them to play on their opponent's side – a move that can really ruin the opponent's plans. High-valued balloons are played on the mountains, and low-valued balloons are played on the plains. Whoever is the better balloonist takes the cubes from the card, which is then flipped over – mountains becomes plains and vice-versa – and refilled with cubes. Five trophy cards of value 3 to 7 are placed at the top of the cards. When a player has collected enough cubes of a given color, he earns the trophy card for that color. Players may even trade three otherwise useless cubes for one they can use. The first player to earn three trophy cards is the winner!

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

1
Stephen Glenn

Artists

3
Michaela Kienle Tomasz Larek Jurgen Zimmermann

Publishers

1
KOSMOS

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