Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
As one of Copernicus' helpers, we'll help him develop a new theory for his "De revolutionibus orbium coelestium". In this card drafting game, the players will compete to finish drawing their own schemes on the board, by playing cards in a 3x3 grid.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Read the full game description
As one of Copernicus' helpers, we'll help him develop a new theory for his "De revolutionibus orbium coelestium". In this card drafting game, the players will compete to finish drawing their own schemes on the board, by playing cards in a 3x3 grid. Players will draw four cards each turn, keeping one, discarding another, and giving the other two cards to the players to their sides. In order to play the cards, they will have to discard some from their hands as a cost. The players will have to follow a personal special pattern while trying to make lines with same-coloured cards. They can also try to guess the other players' paterns to copy them and get even more points. There will also be 2 more secret scoring bonus cards, which can be looked at by advancing your scheme in your board. When a player finishes their 3x3 board grid, the game ends for everyone. The player with the most victory points (given by lines, patterns, secret objectives and the used cards), will be the winner. —description from the publisher