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Copernico box art

Copernico

Players

1-5

Time

15-25

Age

10+

Weight

1.5

Rating

7.19

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Copernico has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. The game allows players to improve their strategy over time and offers a consistent and engaging experience regardless of group size. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Copernico has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

As one of Copernicus' helpers, we'll help him develop a new theory for his "De revolutionibus orbium coelestium". In this card drafting game, the players will compete to finish drawing their own schemes on the board, by playing cards in a 3x3 grid. Players will draw four cards each turn, keeping one, discarding another, and giving the other two cards to the players to their sides. In order to play the cards, they will have to discard some from their hands as a cost. The players will have to follow a personal special pattern while trying to make lines with same-coloured cards. They can also try to guess the other players' paterns to copy them and get even more points. There will also be 2 more secret scoring bonus cards, which can be looked at by advancing your scheme in your board. When a player finishes their 3x3 board grid, the game ends for everyone. The player with the most victory points (given by lines, patterns, secret objectives and the used cards), will be the winner. —description from the publisher

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Editions

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Credits

Designers

2
Julio Romacho David S Serrano

Publishers

1
Tetrakis

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