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The Convicted box art

The Convicted

Players

1-4

Time

45-900

Age

12+

Weight

3.89

Rating

7.24

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

The Convicted has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Convicted offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a challenging learning curve. With a final replayability score of 8.0, it promises a fresh and engaging experience each time it is played.

Luck profile

The Convicted has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, The Convicted has a balanced mix of luck and strategy.

Overview

The Convicted is a cooperative board game for 1-4 players. Fight for survival in a hostile land, expand your town and stand ground against continuous surge of enemies! In The Convicted players become convicts who were given a second chance to expiate their crimes. In order to prove their devotion, they need to colonize new lands in the name of the king. They start building their headquarters – town – with just a handful of footman, and a few structures. Through the development of fortifications, buildings, researching new technologies, gathering resources and training recruits they can transform their colony into an impenetrable fortress. Alas, the new world is full of indigenous inhabitants who by any means possible try to get rid of unwanted colonizers. Countless hordes of barbarians, forest people, ferocious monsters and wolf men with their beasts and war machines will spare no effort to storm the town and its defenders. The whole game-play consists of a campaign of 20 turns, ~45 minutes each (15 hours total). The use of random opponent selections and attack directions makes each game a unique experience.

Editions

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Files

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Credits

Designers

1
Mateusz Albricht

Publishers

1
Officina Monstrorum