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Cerebria: The Inside World box art
2018 Ranked #843

Cerebria: The Inside World

Team-based area-control game where Spirits of Bliss and Gloom shape a developing personality from within. Dynamic objectives and permanent Identity fragments make each scoring moment a struggle to define who Cerebria becomes.

Strategy Games Fantasy Action Points Area Majority / Influence Category: DIZED Tutorial

Players

1-4

Play time

60-120 min

Age

14+

Complexity

4.34/5

Rating

7.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality. Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities. The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects. The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events. The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–120 min
Age
14+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

4
Richard Amann Viktor Peter István Pócsi Frigyes Sch?berl

Artists

4
Pedro A. Alberto Toby Allen Vill? Farkas Jamie Sichel

Publishers

1
Mindclash Games

Linked items

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