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Connections box art

Connections

Players

1-4

Time

?-?

Age

8+

Weight

1.82

Rating

6.41

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Connections has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies and turns frequently. However, there is less emphasis on cooperation in the game.

Replay value

Connections offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Connections has a strong replayability score of 8.17.

Luck profile

Connections has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Kreuz & Quer is a Take it Easy-like puzzle game with players laying down tiles on a individual player grid to connect everything as well as they can. Each player starts the game with an identical set of different tiles showing various combinations of thick and thin pipe and a 5x5 player board that has a "plus" connection of pipes in the center square and numbered "exit" pipes on most of the edges. One player shuffles her tiles face down and will be the caller for the game. The caller draws a tile, names the object on it (so that other players may locate the same tile), then each player places the tile on her own player board. A tile must be placed next to the midfield or to other tiles, and pipes must connect only to pipes of the appropriate width; exit pipes are considered to be both widths. Pipes can't connect to empty edges, and if you can't lay a tile (or don't want to), you can place it on the board face-down with the spiral back showing. After 24 tiles have been placed, players score points: 1 point for each spiral tile showing, and 1-3 points for each exit pipe not connected to the grid. The player with the fewest points wins!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

1
Anja Nolte

Publishers

1
Ravensburger

Linked items

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