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Connecting Flights box art

Connecting Flights

Players

1-5

Time

60-150

Age

12+

Weight

2.56

Rating

6.40

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Connecting Flights has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Connecting Flights offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Connecting Flights has a strong replayability score of 7.82.

Luck profile

Connecting Flights has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

In Connecting Flights, players take a role of airline managers who compete for passengers and resources required to fly them to their desired destinations. Players make money for each transported passenger, with the player making the most money in the last round being the winner. The airport, plane and passenger cards, which can be purchased in auctions, have been designed to join up together (when laid inline) in a way that visually validates all flights. Longer flights require larger fuel trucks so management of the order of flights to different geographical destinations becomes a mini-puzzle of increasing complexity as players acquire more passengers, planes and airports. Throughout the game, players must face aviation-related events, some of which force rearrangement of their flights. The key to victory is creating a flight network resilient to events and sabotages while effectively using your unique player ability and trading skills. Connecting Flights can also be played in a cooperative mode (1-2 players), in which players work together to fly passengers to their desired destinations. With new passengers appearing as the game goes on, players must continually adapt their flights to ensure everyone gets home before the end of the game. —description from the designer

Editions

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Files

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Credits

Designers

1
Rafa Dawid

Artists

2
James Churchill Douglas Duarte

Publishers

1
Bazzite Games

Linked items

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