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Complices box art

Complices

Players

2

Time

15-25

Age

8+

Weight

1

Rating

6.73

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Complices has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The player interaction score is average, and the game is relatively easy to learn with a moderate level of depth.

Luck profile

The final luck score for Complices is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

As thieves in search of loot, you and your partner stand in front of a mansion and rub your hands. Heaps of money are said to be behind these walls, money that you would only love to steal — even though both of you are anything but professional thieves. You want to try your luck, but the rooms are equipped with numerous lasers that must be avoided, and you must work quickly before time runs out... In the co-operative game Complices, players have two minutes to steal as many coins as possible without hitting the security lasers present in the room. To do this, each player puts on glasses with a red or blue color filter that prevents them from seeing one of the types of lasers. The player with the red glasses must then trace a path in the room with the marker in order to recover the coins and treasures, while the player with the blue glasses is their guide. Communicate as well as possible to avoid obstacles! Each coin recovered is worth 1 point, while each laser hit causes you to lose 1 point. If you collect enough coins to fill your hideout after four rounds, you win the game. Complices contains sixteen rooms in four levels of difficulty, with new laser shapes and new mechanisms for each level.

Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

3
Arthur Anguilla Antonin Boccara Jules Messaud

Artists

1
Pauline Berdal

Publishers

1
OldChap Editions

Linked items

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