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Come To Fishing Village! box art

Come To Fishing Village!

Players

1-8

Time

30-75

Age

10+

Weight

1.75

Rating

5.97

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Come to Fishing Village has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a balance between accessibility and depth. Overall, Come to Fishing Village has a solid replayability score of 7.7.

Luck profile

The final luck score for Come to Fishing Village is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to influence the effects of randomness through strategic decisions. The game outcome is influenced by both luck and player strategy, with neither element dominating the other.

Overview

User summary: Discuss and decide how to save your fishing village from depopulation! ???????! (Gyoson Ni Oideyo!), a.k.a. Come to Fishing Village!, is a co-operative card game in which players try to revitalize their village by successfully accomplishing big projects. The game can be played solitaire. While progressing your projects, you have to undergo a book-closing audit every year. Your village's population may increase or decrease according to the result. To make matters worse, you have to deal with land sharks who interfere with your book-closings. If your village survives 24 book-closings and still has any population, all of you win the game. This game is nearly language-independent. Only card names are written in Japanese and English, but you don't need to remember them to play. Publisher's summary: ???????????????????????????????????? ??????????????????????????????????? ?????????????? 24???????????????? ???????????????????????

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Editions

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Credits

Designers

1
?????? (Fujiwara Teacher)

Artists

1
??? (Motono)

Publishers

1
?????????? (Tohoku Wisteria)

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