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Come On! Bite Me! box art

Come On! Bite Me!

Players

3-8

Time

10-25

Age

8+

Weight

1.33

Rating

6.15

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

come on! bite me! has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience.

Luck profile

The final luck score for Come on! Bite me! is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Survival in the jungle is full of challenges! Facing the prey, shout out: "Come On! Bite me!" In the game, each player will draw role cards to play as different animals, hunters, or bacteria. In each turn, you have to choose the time to attack or call on more friends to besiege or change your role card, or you can just do nothing and skip your turn. After the player's role is defeated or if he actively chooses to change the card, he can draw a new role card. When the player is playing a big animal, you always want to attack animals that are the same as you or smaller, so that you can get more points. When you are unfortunately playing a small animal, don’t rush to change cards, because you can start a besiege and have a chance to get the loots. This is a challenging and exciting game for multi-people parties. During the game, you will randomly play with various wild animals, hunters, and even bacteria. All you have to do is to live as long as possible and win each battle. When the game is over, the player with the most points wins! —user summary

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Credits

Designers

1
Weifeng Feng

Artists

2
Richard Dearing Jiaqi Lin

Publishers

2
JOYPIE Xiaoshizi Board Game

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