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Clocks box art

Clocks

Players

1-4

Time

?-?

Age

8+

Weight

1.79

Rating

6.27

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Clocks has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Clocks has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. Although it may take some time to learn, Clocks offers a good balance between easiness and depth. Overall, Clocks has a strong replayability score of 7.9.

Luck profile

Clocks has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have an impact on the outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome. Overall, Clocks is a game where luck is present but can be managed through skillful play.

Overview

In Clocks you try to make the hours count, and the clock is ticking... Each player chooses a clock and receives a number of coins. The start player rolls a number of dice equal to the number of players plus one, then divides them into groups. All players make a simultaneous blind bid on the dice lots, with the highest bid choosing first, and so on. Each player puts the purchased die/dice on his clock in a clockwise direction, gaining money, bonus actions, or both in the process. On each turn, a player may execute one free action, in addition to buying one more action. As soon as the value of all placed dice match the numbers on a player's clock, that player wins!

Editions

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Credits

Designers

2
Tim De Rycke Sander Vernyns

Artists

1
Dany Stuer

Publishers

1
SandTimer

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