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Click & Crack box art
Rich game profile

Click & Crack

Click & Crack is a simultaneous action selection game in which the players control two penguins each, walking around on a big ice floe. Each turn, players either move or cause cracks in the floe. The player who causes a crack so that the floe breaks in two parts gains as many poi...

Players

3-4

Time

?-?

Age

6+

Weight

1.67

Rating

6.13

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Click & Crack offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. It scales well with different numbers of players and maintains a consistent and engaging experience. While it may take some time to learn, the game offers a rewarding and fresh experience each time it is played.

Luck profile

Click & Crack has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Click & Crack offers a good balance between luck and player agency.

Overview

What ABG knows about this game

Click & Crack is a simultaneous action selection game in which the players control two penguins each, walking around on a big ice floe. Each turn, players either move or cause cracks in the floe. The player who causes a crack so that the floe breaks in two parts gains as many points as the size of the smaller floe. The game ends when one player has seven points or more, or the main floe has reached a certain size.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Jun'ichi Sato

Artists

1
Osamu Inoue (???)

Publishers

2
Junias minimalGames

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