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Clearing Coffins box art

Clearing Coffins

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

5.91

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Clearing Coffins offers a high level of variability with its gameboard and expansions, providing fresh experiences each time. The strategic depth and scalability contribute to its replay value. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Clearing Coffins has a strong replayability score of 7.9.

Luck profile

Clearing Coffins has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Clearing Coffins offers a good balance between luck and player agency.

Overview

Players in Särge schubsen are trying to do just what the name suggests — shove their coffins away from them — but they can move a coffin only when the conditions are just right. To start, shuffle the coffin cards, then deal four face up to each player; each coffin card features a charming-looking vampire as well as a symbol (bat, moon, skull) on a yellow or purple circle. A garlic card is placed in the center of the table, and the remaining cards stacked to the side. On a player's turn, she rolls both the color die and symbol die. If the combination of dice matches a coffin card in front of you, slap the garlic card as quickly as you can; if you're the first to do so, you turn that coffin card face down; if that coffin card was already face down, show it to others, set it aside, then draw a new coffin card and place it face up with your other cards. If you slap the garlic first when someone else has a matching vampire, then you keep that player from advancing. If the exclamation mark shows up instead of a color, then what you do depends on the symbol: With the bat, you want to slap the garlic first to turn over or clear any one of your cards; with the moon, you can slap first to swap two cards held by other players; with the skull, you don't want to slap at all! Any time that you slap the garlic when you shouldn't, you must turn over one of your face down cards; if you have no face down cards, then you must add a new card to those you already have. Whoever first clears four coffins wins!

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Credits

Designers

1
Thierry Chapeau

Artists

1
Rolf Vogt

Publishers

3
Drei Magier Spiele Lion Rampant Imports Nordic Games GmbH

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