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Clash Of Deck box art

Clash Of Deck

Players

2

Time

15-30

Age

8+

Weight

1.5

Rating

6.73

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Clash of Deck has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, but the overall replay value is enhanced by the game's scalability. While the game may take some time to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Clash of Deck is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Clash of Deck is a two-player, expandable game with many twist, the biggest of which is: you buy an folded, 8-pages booklet and cut the cards off to build your game. Released on a monthly basis, the game sees the player summon creature on each side of two bridges on two different lanes and attack their opponent to try and destroy first their watchtower, and then their castle. To do so they first must dispatch opposing creatures. When a player suffers damage, they move their watchtower/castle card from left to right in their hand. If the building reaches the rightmost position, it is destroyed. Since the amount of cards in one's hand is the amount of mana the player gets at the beginning of their turn, and defeated creatures go back into your hand on the rightmost position, knowing which creature to play and which creature to let die is key to managing both your position on the board and your life total.

Editions

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Credits

Designers

1
Léandre Proust

Artists

2
Clément Proust Studio Rexard

Publishers

1
Grammes Edition