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Circus Maximus box art
1979 Ranked #2,617

Circus Maximus

Ancient Roman combat game where players race chariots or fight gladiatorial duels in the arena. Movement and attacks resolve simultaneously, so every decision must anticipate an opponent’s timing before a fatal opening appears.

Strategy Games Ancient Fighting Action Points Action Queue

Players

2-10

Play time

Not listed

Age

12+

Complexity

2.62/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From Battleline, the original publisher: "The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From Battleline, the original publisher: "The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics . . . In Gladiator, you pick up your weapons and step onto the bloodstained sands, simultaneously maneuvering, striking, and waiting for that fatal step that puts you inside your opponent's guard." Battleline's Circus Maximus would later be developed by Don Greenwood and published in 1980 by The Avalon Hill Game Co as separate titles: Circus Maximus and Gladiator. Violent and bloody, Circus Maximus details the chariot races that occurred in ancient Rome. Eight teams race around the track three times to determine victory. Players prepare for the race by selecting the composition of their team of horses, their rider's skills, and the type of chariot that will be driven. Once the race begins the players are free to do as they wish to hamper the other racers including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over crashed opponents. A campaign game of multiple races, in which players have to manage their teams and can increase their income by betting on races, is also possible.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
4–9
Play time
120 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Don Greenwood Michael J. Matheny

Artists

3
Michael Carroll Cathy Chastain Chris White (I)

Publishers

2
The Avalon Hill Game Co Battleline

Linked items

No published linked games yet.