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Chronicler box art

Chronicler

Players

2-4

Time

?-?

Age

10+

Weight

1.71

Rating

5.89

Fit

Teach 2.8

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Chronicler offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. With good scalability and moderate easiness to learn, Chronicler provides a highly replayable experience.

Luck profile

Chronicler has a moderate level of luck involved in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Chronicler is a civilization game that lets you step back in time of history. But unlike other civilization-building games, your ability to develop new Technologies is also influenced by the advances of the other civilizations around you. Your goal is to have the most advanced civilization at the end of the game. The game is played over 3 eras. Chronicler can be played in two modes: Age of Peace or Age of Conflict.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
G B Kim

Artists

1
Kim sung hun

Publishers

1
Deinko Games

Linked items

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