Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Box blurb translated from Japanese: An irregular trick taking game where various individual abilities of persons forming history are tangled together. Who will use their powers to adequately handle the events of the lands?
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Action Retrieval
Previously used actions must be recovered before they can be selected again.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Take That
Direct negative effects at selected opponents.
Read the full game description
Box blurb translated from Japanese: An irregular trick taking game where various individual abilities of persons forming history are tangled together. Who will use their powers to adequately handle the events of the lands? Who will leave their name behind in The Chronicle? This is the 2009 release from Kanai Factory. Recommended suggestions for beginners from the designer Seiji Kanai: Play with 3 or 4 players. 5 or 6 players make the game more difficult to control. Until you are familiar with all the cards effects, remove the following History cards from the game: "Dark age" (have evil cards), "Coronation" (use three next history cards) and "Meeting with a dragon" (use two previous history cards). Use the optional rule "several history cards" and draw 2 history cards per round. Each history card honour rewards is resolved independently.