Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Box blurb translated from Japanese: An irregular trick taking game where various individual abilities of persons forming history are tangled together. Who will use their powers to adequately handle the events of the lands? Who will leave their name behind in The Chronicle? This i...
Players
3-6
Time
?-?
Age
12+
Weight
1.96
Rating
6.82
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Chronicle has a strong replayability score of 7.93 out of 10.
The final luck score for Chronicle is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Box blurb translated from Japanese: An irregular trick taking game where various individual abilities of persons forming history are tangled together. Who will use their powers to adequately handle the events of the lands? Who will leave their name behind in The Chronicle? This is the 2009 release from Kanai Factory. Recommended suggestions for beginners from the designer Seiji Kanai: Play with 3 or 4 players. 5 or 6 players make the game more difficult to control. Until you are familiar with all the cards effects, remove the following History cards from the game: "Dark age" (have evil cards), "Coronation" (use three next history cards) and "Meeting with a dragon" (use two previous history cards). Use the optional rule "several history cards" and draw 2 history cards per round. Each history card honour rewards is resolved independently.
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