Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
As british members of aristocracy, in a fascinating 19th century London, you have to set up the most amazing and impressive Chamber of Wonders.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Set Collection
Gather related items that become more valuable when scored together.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
As british members of aristocracy, in a fascinating 19th century London, you have to set up the most amazing and impressive Chamber of Wonders. In the british nobles' shoes, rich and bored, you are about to follow a new and bizarre fashion: the construction of a private "Chamber of Wonders", a small museum in your home filled with the most weird artifacts and natural wonders from all around the world. It will be a race against your friends and rivals to see who will boast the best selection of the strangest objects. You will visit auction houses, do business with shady dealers, or search for unlikely artifacts in the shops of Piccadilly. Who will be able to exhibit the most impressive collection of wonders? In this game, your objective is to set up the best Chamber of Wonders by collecting Wonder Cards by sending your Agents in London's various areas (using money, bids, etc.) and placing them into your Display Cabinet. Each player, with his actions, scores Fame points. Chamber of Wonders is a special boardgame in the fact that the dynamic setup defines the set of rules that will be used in each game. Completely different game mechanics are added or removed to the game, either by using defined setups or by completely randomizing the game board - your choice. With more than 150 combinations of areas and contacts, each game feels different from the previous.