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Ceylon box art
2018 Ranked #2,450

Ceylon

Economic strategy game where tea pioneers establish plantations, build infrastructure, and fulfill overseas demand. Land and workers are limited, so every expansion must turn scarce opportunities into a stronger tea business.

Strategy Games Farming Industry / Manufacturing Area Majority / Influence Contracts

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.39/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

During the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

During the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor, and later many other entrepreneurs, set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world. In Ceylon, players take on the role of the pioneers who developed the Ceylon tea industry. As such, they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task, they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors. At the end of the game, players score points for having plantations in each district, for meeting demands that have been set, for the level of technological development reached, and for the amount of money collected. In the end, the player who has the most points wins. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Chris Zinsli Suzanne Zinsli

Artists

2
Laura Bevon David Prieto

Publishers

1
Ludonova

Linked items

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