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Catch The Moon box art

Catch The Moon

Players

2-6

Time

?-?

Age

6+

Weight

1

Rating

6.75

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Catch the Moon has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. While there is some cooperation involved, it is not the main focus of the game.

Replay value

Catch the Moon offers a high level of variability in each playthrough with its variable gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities for players to explore and improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Catch the Moon has a strong replayability score of 7.8 out of 10.

Luck profile

Catch the Moon has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Roll the die – place a ladder – catch the moon! Climb through the clouds and reach for the moon! All it takes is a few cleverly placed ladders, a steady hand, and a bit of imagination. Reach for the moon, but don't stretch yourself too thin, or you may lose the ladders under your feet. With the right mix of suspense and risk-taking, you will ascend to success. In this dexterity/stacking game with a whimsical theme and beautiful design, players take turns rolling a die to determine how they must place their wooden ladder (it must touch one other ladder, two other ladders, or be the highest point. Ladders will shift as more pieces are added, adding an element of suspense and unpredictability. Raindrops are given to players whose ladders cause the structure to collapse; the winner is the player with the least amount of raindrops at the end of the game!

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