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Cat & Fish box art

Cat & Fish

Players

2-4

Time

?-?

Age

9+

Weight

2.67

Rating

6.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Cat & Fish offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction are also strong, providing room for improvement and engaging gameplay. The game scales well with different numbers of players and has a moderate learning curve. Overall, Cat & Fish has a solid replayability score of 8.07.

Luck profile

The final luck score for Cat & Fish is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have an impact on the game outcome.

Overview

The board is a hex grid with an island in the center, and sea surrounding. Set the game up by randomly placing fish tiles into the seas, with more valuable fish placed closer to the island (different colored tile backs). Each player starts with a fishing rod and 5 Curo (Cat Euro). The game starts in Spring; play through till Winter. Each season, players first use their 2 workers (3 in some circumstances) to choose actions from a common board, in turn order. Then, in turn order, execute any of your actions (removing worker from board). The actions allow you to move your cat from the island to other sea hexes, buy/sell fish, buy special cards that improve your ability to move or fish or give you new abilities, move obstacles around the board, etc. Each player may only store 2 fish (until additional storage purchased), and different types of fish fetch different prices depending on the season. At the end of Spring, you replenish fish on the board. At the end of Winter, pay a "Union Fee". The game ends after the 5th Winter. The player with the most money wins!

Editions

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Credits

Designers

1
Donghoon Lee

Publishers

1
Visionary

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