Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The board is a hex grid with an island in the center, and sea surrounding. Set the game up by randomly placing fish tiles into the seas, with more valuable fish placed closer to the island (different colored tile backs).
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Take That
Direct negative effects at selected opponents.
Read the full game description
The board is a hex grid with an island in the center, and sea surrounding. Set the game up by randomly placing fish tiles into the seas, with more valuable fish placed closer to the island (different colored tile backs). Each player starts with a fishing rod and 5 Curo (Cat Euro). The game starts in Spring; play through till Winter. Each season, players first use their 2 workers (3 in some circumstances) to choose actions from a common board, in turn order. Then, in turn order, execute any of your actions (removing worker from board). The actions allow you to move your cat from the island to other sea hexes, buy/sell fish, buy special cards that improve your ability to move or fish or give you new abilities, move obstacles around the board, etc. Each player may only store 2 fish (until additional storage purchased), and different types of fish fetch different prices depending on the season. At the end of Spring, you replenish fish on the board. At the end of Winter, pay a "Union Fee". The game ends after the 5th Winter. The player with the most money wins!