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Castell box art

Castell

Players

2-4

Time

60-90

Age

12+

Weight

3.2

Rating

7.42

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency and limited emphasis on cooperation.

Replay value

Castell offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment, resulting in a strong replayability score of 8.1.

Luck profile

Castell has a moderate level of luck involved in the game. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Castell is a rich folk tradition in Catalonia, for which people gather at festivals to build human towers up to 8-10 people high! In the game, you run a castell team and are traveling around the various regions of Catalonia, recruiting castellers to your team, training new skills to build more impressive towers, and performing at festivals in the Catalan villages and towns. Do you have what it takes to be the best colla, or castell team, in the land? A game of Castell takes place over the course of 10 rounds. Your goal is to recruit castellers from the regions of Catalonia, then build towers with those castellers to compete in the festivals. You’ll need to train your castellers in various skills so that you can build taller, wider, and more creative towers. The more diverse your performances and the better you tailor your towers to each audience, the higher your final score will be. Harness your strength, balance, courage, and common sense to take your team to victory!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Aaron Vanderbeek

Artists

1
Ossi Hiekkala

Publishers

3
Banana Games Renegade Game Studios Schwerkraft-Verlag

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