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Carteros box art

Carteros

Players

2-4

Time

30-60

Age

8+

Weight

2

Rating

6.17

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.

Replay value

Carteros has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Carteros has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

As a good postman, study the streets well to manage to deliver all your letters first. It doesn't seem difficult, but be careful with the dogs! in your turn you have 3 action points, with them you can move arround the neighborhood, deliver mail, draw a card, use a card, or discard / replace an card. Whoever achieves the highest number of victory points between the value of the cards delivered and the tips received is the winner. Español -Como buen cartero, estudia bien las calles para lograr entregar primero todas tus cartas. No parece dificil, pero !ten cuidado con los perros!. Utiliza puntos de acción para moverte, entregar correspondencia, Robar una carta, utilizar una carta o descartar/reemplazar una carta. Quien logre mayor cantidad de puntos de victoria entre valor de cartas entregadas y propinas recibidas es el ganador.

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Editions

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Credits

Designers

1
Eitel Saavedra Diaz

Artists

1
Eitel Saavedra Diaz

Publishers

1
Caracol Juegos de Mesa

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