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Cardmaster: Adventure Design Deck box art

Cardmaster: Adventure Design Deck

Players

1-4

Time

?-?

Age

8+

Weight

1.2

Rating

6.11

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The final interaction score for Cardmaster: Adventure Design Deck is 7.35 out of 10. This indicates a moderate level of direct confrontation, a good amount of strategic depth in confrontation, a high frequency of interaction, and a low emphasis on cooperation.

Replay value

The Cardmaster: Adventure Design Deck has a high replayability score due to its high variability in gameplay experiences, the availability of expansions that add new content, deep strategic possibilities, and good scalability. It offers a consistent and engaging experience for players of different skill levels.

Luck profile

The final luck score for Cardmaster: Adventure Design Deck is 4.67, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a significant impact on the game outcome, but players have substantial ability to mitigate this randomness through strategic decisions and planning. While luck still plays a notable role, player strategy and decisions have a balanced mix of influence. Overall, the game relies on a combination of luck and strategy for success.

Overview

This game can be loosely used as a role-playing aid or as a really basic dungeon-romp for several players. The basic mechanic is building a dungeon by using cards and defeating monsters for their treasure. The game comes with a couple of basic "quests", but most of the replayability is left up to the owner. There are three decks of cards present: - The Location deck consists of corridors and rooms that are used to assemble to actual dungeon during play. - The Monster deck is drawn from to determine possible encounters. Traps are possible. - The Treasure deck is used to give out booty to adventurers that defeat monsters. Traps are possible here, as well. The game is very simplistic and could easily be developed into something much more advanced, but it is rather fun and can easily be played solitaire.

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Credits

Designers

1
Richard Borg

Publishers

2
DriveThruCards Tactical Studies Rules (TSR)

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