Table feel
The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-5
Time
45-70
Age
14+
Weight
1.17
Rating
6.76
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Capone: The Business of Prohibition offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players without compromising its appeal or balance. While the game may not be the easiest to learn, it offers a good balance between easiness and depth. Overall, Capone: The Business of Prohibition has a strong replayability score of 7.85.
Capone: The Business of Prohibition has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
In 1920’s Chicago, two things are certain: Prohibition has the whole population clamoring for a drink, and there’s only one man who can supply it. Al Capone. Secret bars all over town are making back-alley deals with Capone’s thugs to get the booze they need to satisfy their thirsty patrons and keep themselves in business. Capone combines card drafting, auctions, anything-goes trading, and set collection. Each player is the proprietor of an underground speakeasy. Players bid on trucks of booze coming in over the course of the evening to get the hooch they need to satisfy their eager patrons. There are no turns and play is centered around anything-goes negotiation. Does someone have a bottle you need? Make them an offer. Can’t fill the order of one of your patrons? Maybe another bar can; work a deal with that bar owner that’s beneficial to both of you. Capone will be keeping tabs on the operation too, so make sure to keep him happy. The bar that has the most money at the end of the night wins! -description from designer
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