Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In 1920’s Chicago, two things are certain: Prohibition has the whole population clamoring for a drink, and there’s only one man who can supply it. Al Capone.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Negotiation
Make proposals, promises, or deals directly with other players.
Open Drafting
Select cards or items from a shared face-up display.
Read the full game description
In 1920’s Chicago, two things are certain: Prohibition has the whole population clamoring for a drink, and there’s only one man who can supply it. Al Capone. Secret bars all over town are making back-alley deals with Capone’s thugs to get the booze they need to satisfy their thirsty patrons and keep themselves in business. Capone combines card drafting, auctions, anything-goes trading, and set collection. Each player is the proprietor of an underground speakeasy. Players bid on trucks of booze coming in over the course of the evening to get the hooch they need to satisfy their eager patrons. There are no turns and play is centered around anything-goes negotiation. Does someone have a bottle you need? Make them an offer. Can’t fill the order of one of your patrons? Maybe another bar can; work a deal with that bar owner that’s beneficial to both of you. Capone will be keeping tabs on the operation too, so make sure to keep him happy. The bar that has the most money at the end of the night wins! -description from designer