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Contract box art

Contract

Players

2-5

Time

30-50

Age

14+

Weight

2

Rating

7.26

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.

Replay value

The game has a high degree of variability, deep strategic possibilities, and adapts well to different player counts. It offers a fresh and engaging experience with room for improvement in strategy over time.

Luck profile

The final luck score for the board game Contract is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Everything has a price — it's just a matter of what you're willing to pay. In Contract, this will be your motto as you try to win the most lucrative deals and become more powerful than anyone else by recovering important deals that for the moment lie in the hands of different Mafiosi families. Corrupt the different members of these families with contracts or dollars; involve cops, lawyers, or freelance agents to change the course of the game; and do not let the opponents outbid your offers to have the most mafiosi on your side at the end of the game and recover the biggest deals.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Vincent Joassin

Artists

1
Vincent Joassin

Publishers

1
Yoka by Tsume

Linked items

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