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Canopy Walk box art

Canopy Walk

Players

2

Time

?-?

Age

14+

Weight

1.57

Rating

5.56

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions and make strategic decisions that indirectly affect opponents. Limited emphasis on cooperation.

Replay value

Canopy Walk offers a high level of variability with its gameboard and expansions, allowing for different experiences each time. The strategic depth and scalability contribute to its replay value. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

Canopy Walk has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.

Overview

It is the year 1922. Recent rumors state that a very rare source of red diamonds has been discovered somewhere deep inside the Yungas tropical rainforest in Valle Grande, Jujuy, Argentina. Based on these rumors, the two largest diamond jeweler corporations in the world each send an explorer team on site. Soon the teams realize that the jungle crawls with creatures such as crocodiles, snakes, pumas and jaguars — but the worst of all are the piranhas that infest the swampy jungle rivers. By now the teams cannot go back, so the only means of safely venturing further into the jungle is by building canopy walks to claim square by square of Valle Grande! Canopy Walk is a strategic tile-laying game in which two explorers compete by building the most efficient canopy walk over the valley by making the best use of the four types of regular tiles. Each type displays different canopy walks, or a canopy walk plus a connecting platform, or a canopy walk plus a dead end tree, or a dead end tree plus a connecting platform. Points are scored per square on a canopy walk (CW) by a player's color.

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Credits

Designers

2
Dennis Kirps Gérard Pierson

Artists

1
Odysseas Stamoglou

Publishers

1
TF Verlag UG

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