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Campanile box art

Campanile

Players

2-5

Time

?-?

Age

10+

Weight

1.68

Rating

6.16

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Campanile has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Campanile has a strong interaction score.

Replay value

Campanile offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Campanile has a strong replayability score of 7.9.

Luck profile

Campanile has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Very nice combination of tile placement and betting. Players lay long tiles to build 5 towers taller and taller, whilst betting on which will be the tallest to shortest. The trick is that when you lay a tile to raise a tower one, two or three stories tall, this controls how much you can bet (1,2 or 3 tokens) and crucially, which draw pile you take from (pile 1, 2 or 3). Since the draw piles are face-up, I might want to draw from pile 3 to get a tile which will boost a tower I've bet on, but that means I have to lay a card three stories, and so I might have to play a tile from my hand that helps the other players! A very nice mechanism which gives those simple, frustrating choices we all enjoy. The scoring gives points to the first and second majority backers on each tower.

Editions

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Credits

Designers

2
Hanno Kuhn Wilfried Kuhn

Artists

2
Angus Gray-Burbridge Katharina Kubisch

Publishers

2
Blatz DDD Verlag GmbH

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