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Camden box art
2002 Ranked #7,143

Camden

A cutthroat tile-laying game in which players form street-market stores, buy them, and collect revenue. Rivals can alter a store after you invest, while disruptive symbols can destroy or empty valuable locations.

Abstract Abstract Strategy Card Game Tile Placement Magazine: GameLink

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.91/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Camden is a game about drawing and laying cards (acting as tiles) to form a highly abstracted street market. What sets the game apart from other games in the tile-laying genre is that the cards can be placed almost anywhere on the board and in almost any orientation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Camden is a game about drawing and laying cards (acting as tiles) to form a highly abstracted street market. What sets the game apart from other games in the tile-laying genre is that the cards can be placed almost anywhere on the board and in almost any orientation. Cards may touch at corners, and the corner of one card may touch the side of another. Players advance by purchasing stores formed by the cards and collecting revenue from those stores at the beginning of each subsequent turn. Symbols on cards may trigger effects when drawn, either destroying or emptying the largest store, or giving players bonus payouts. Victory is achieved by the first player to reach 50 points. Since revenue comes from the quality of your store, but other players can play tiles to alter that store, the overall result is a cutthroat mind-bender, making it one of the most popular games of Cheapass's Hip Pocket Games series. The game was originally released as Agora in 2002, with the theme of an ancient Greek marketplace.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
James Ernest

Artists

2
James Ernest John Kovalic

Publishers

3
Arclight Games Cheapass Games Gamesmith, LLC

Linked items

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