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Calavera box art

Calavera

Players

2-4

Time

?-?

Age

8+

Weight

1.1

Rating

6.79

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Calavera has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not require much cooperation among players.

Replay value

Calavera has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is average. Calavera scales well with different numbers of players without compromising its appeal or balance. Although it is not the easiest game to learn, it offers a good balance between easiness and depth. Overall, Calavera has a solid replayability score of 7.9.

Luck profile

Calavera has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive role in determining the game outcome. While players have some ability to mitigate the effects of luck through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

Calavera is a roll-and-write game in which each player wants to make as many crosses on their block as possible because many crosses bring many points. But beware! If the players are too greedy, their valuable points melt away again. Whoever chooses the best die result and makes the crosses in the right place wins. This is how it is played: Everybody collects as many crosses in each color as possible on their block page. But if players enter the so-called "death zone", their points are less, possibly even giving them negative points instead of positive ones. Who can secure their valuable points and win the game? —description provided by publisher

Editions

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Credits

Designers

1
Klaus-Jürgen Wrede

Artists

1
Kreativbunker

Publishers

1
moses. Verlag GmbH

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