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Café Del Gatto box art

Café Del Gatto

Players

2-5

Time

?-?

Age

8+

Weight

1.33

Rating

6.26

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 3.9

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Café del Gatto has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Café del Gatto has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Café del Gatto, you want to serve valuable drinks to customers, but you're competing against other baristas for coffee and milk, so making drinks will be tricky! To set up, each player takes five glass tiles that require 1-4 "shots" to complete. Place the 36 coffee/milk tiles in the bag, then draw five tiles to fill the milk side of the espresso machine, then five tiles to fill the coffee side. Each double-sided coffee/milk tile has a value from 1-4 as well as a symbol for cold, hot, or foamy. Each player starts with 4-5 coins. Place completed drink tiles in the center of the playing area; each drink (cappuccino, latte macchiato, etc.) has tiles of varying values. On a turn, take one of three actions: Take 2 coins from the bank. Buy a tile from the espresso machine, with the cost of the tile being equal to the adjacent tile on the opposite side of the machine. If you're buying a milk tile, for example, the cost is the value on the adjacent coffee tile. Tiles in the top two rows have a 1-2 coin surcharge. Place the tile in the lowest empty matching space on one of your drink tiles, then draw a tile from the bag to refill the machine. If you buy a 1 tile, it comes with a bonus sugar cube. Serve one or more completed drinks. For each glass tile that has all its spots filled, first gain coins from the bank, earning more coins if the drink has fewer symbols in it. (Mixing cold and hot tiles isn't good!) Next, take a completed drink tile of the same type that has a value equal to or less than the sum of the tiles, gaining coins to make up the difference. You can raise the value of a drink by 1 for each sugar cube spent. At the start of your turn, you can spend 2 coins to flush one side of the espresso machine, then refill it. As soon as a player has served all five types of drinks, complete the round, then sum the value of your completed drink tiles, with each pair of sugar cubes counting as 1 point. Whoever has the most points wins, with coin serving as a tiebreaker.

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Credits

Designers

2
Lena Burkhardt Julia Wagner

Artists

1
Robin Struss

Publishers

1
Schmidt Spiele

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