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Bus box art
1999 Ranked #655

Bus

Route-building game where transit operators connect passengers to changing destinations across a growing city. Action order can make the first player act last, creating tense brinkmanship over routes, buildings, and when to run buses.

Strategy Games Transportation Action Points Action Queue Category: Combinatorial

Players

3-5

Play time

Not listed

Age

14+

Complexity

3.05/5

Rating

7.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind. Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions. Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky. Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if there are no empty streets at one of the ends or the line ends on the crossing as another player's end. All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
120 min
Age
14+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

2
Jeroen Doumen Joris Wiersinga

Artists

5
Herman Haverkort Tamara Jannink Daan van Paridon Thijs van Paridon Joris Wiersinga

Publishers

1
Splotter Spellen

Linked items

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