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Burncycle box art
2022 Ranked #1,599

Burncycle

Cooperative infiltration puzzle where robots sneak into corporate headquarters to undermine human-run oppression. Stealth, timing, and limited actions shape every breach, as one mistake can bring security down on the whole team.

Strategy Games Dice Exploration Action Points Action Queue

Players

1-4

Play time

45-180 min

Age

13+

Complexity

3.95/5

Rating

8.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders. Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order. Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking. Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level. -description from publisher

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–3
Play time
45–180 min
Age
13+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

2
Josh J. Carlson Shannon Wedge

Artists

2
Yoann Boissonnet Anthony LeTourneau

Publishers

1
Chip Theory Games

Linked items

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