Table feel
The game has a good amount of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation.
Players
2-10
Time
?-?
Age
10+
Weight
2
Rating
5.60
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a good amount of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation.
The Buffy the Vampire Slayer CCG has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value, and the game offers a good balance of player interaction. While it may not be the easiest game to learn, it still provides a fresh and engaging experience each time it is played.
The final luck score for Buffy the Vampire Slayer CCG is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, but luck still plays a significant role.
Buffy the Vampire Slayer CCG is a collectible card game that translates the world of Sunnydale into elegant cards and cunning game mechanics. You can play as Buffy, Spike, Faith, and other characters from the series inside a gaming experience that is never the same twice. The object of the game is to reach 10 destiny points or control Sunnydale park for 6 turns. Decks The game revolves around competing players pre-prepare a deck of cards which is designed to provide a balanced array of different features which appear in the "hand" - a selection cards which each player holds visible to themselves but not - unless otherwise instructed - to the other player. The cards are organised within a particular framework, which gives structure to the game. Each player has as "essence" card which has a notch which when placed on the playmate indicates the number of Destiny points gained. If you gain 10 Destiny points you win the game. The other way to win the game is to control of Sunnydale Park (in the centre of the play mats) for six consecutive turns. This means having your characters - and no body else's characters in Sunnydale Park at the end of each of those turns. Each player controls 4 spaces in which they can place their locations. Then challenges can be placed in these locations. You can get Destiny points by fighting your opponent(s) or by completing challenges. Destiny points can also help you ascend characters, making them stronger. There are also Action cards, Skill cards and Item cards. These can be played or used in conflict (Challenges and fights).
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.