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Buffy The Vampire Slayer Ccg box art
2001 Ranked #20,305

Buffy The Vampire Slayer Ccg

This collectible card game has rivals build decks, fight or complete challenges for destiny points, and reach ten points first. Controlling a central park for six turns provides an alternate victory, creating a territorial threat alongside direct scoring.

Customizable Games Card Game Collectible Components Collectible: Collectible Card Games Creatures: Vampires

Players

2-10

Play time

Not listed

Age

10+

Complexity

2/5

Rating

5.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Buffy the Vampire Slayer CCG is a collectible card game that translates the world of Sunnydale into elegant cards and cunning game mechanics. You can play as Buffy, Spike, Faith, and other characters from the series inside a gaming experience that is never the same twice.

Read the full game description

Buffy the Vampire Slayer CCG is a collectible card game that translates the world of Sunnydale into elegant cards and cunning game mechanics. You can play as Buffy, Spike, Faith, and other characters from the series inside a gaming experience that is never the same twice. The object of the game is to reach 10 destiny points or control Sunnydale park for 6 turns. Decks The game revolves around competing players pre-prepare a deck of cards which is designed to provide a balanced array of different features which appear in the "hand" - a selection cards which each player holds visible to themselves but not - unless otherwise instructed - to the other player. The cards are organised within a particular framework, which gives structure to the game. Each player has as "essence" card which has a notch which when placed on the playmate indicates the number of Destiny points gained. If you gain 10 Destiny points you win the game. The other way to win the game is to control of Sunnydale Park (in the centre of the play mats) for six consecutive turns. This means having your characters - and no body else's characters in Sunnydale Park at the end of each of those turns. Each player controls 4 spaces in which they can place their locations. Then challenges can be placed in these locations. You can get Destiny points by fighting your opponent(s) or by completing challenges. Destiny points can also help you ascend characters, making them stronger. There are also Action cards, Skill cards and Item cards. These can be played or used in conflict (Challenges and fights).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
2
Play time
20 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
David Eckhard Chaz Elliott

Artists

3
Junior Garza Garyt Mabra Francisco Rodriguez

Publishers

1
Score Entertainment

Linked items

No published linked games yet.