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Buck: Legacy (2nd Edition) box art

Buck: Legacy (2nd Edition)

Players

2-6

Time

60-120

Age

14+

Weight

2

Rating

7.53

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and limited emphasis on cooperation.

Replay value

Buck: Legacy (2nd Edition) has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Buck: Legacy (2nd Edition) has a strong replayability score of 7.85.

Luck profile

Buck: Legacy (2nd Edition) has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Set in the fantasy kingdom of Loria in an age of magic and Steampunk where Ponies, Pegasi and Unicorns live and fight alongside each other. With the emergence of the Nagapon, a destructive race of pony-snake hybrids threaten Loria. The citizens must call upon the might of the Adventurers to eliminate enemies that threaten the security of the kingdom. Buck: Legacy is a card based Dungeon Crawling RPG where players create their character from 3 pony races and 10 adventurer classes. Gameplay revolves around fighting monsters and earning gold pieces to purchase equipment to add to their inventory. Players can be freely co-operative or competitive. Players aim to win by collecting the most medals, which are awarded for fighting monsters, travelling distance and defeating bosses. 2nd Edition improves over 1st Edition with the inclusion of Boss Monsters.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

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Commerce

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Credits

Designers

1
Harrison Hochkins

Artists

2
Nick Cobbs Ryan Petrie

Publishers

1
Urban Meadows Publishing Ltd

Linked items

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