Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Hexenhochhaus (Witches' Tower) is a race in which four young witches try to reach the magic orb at the top of the Witches' Tower. The players move their figures based on die rolls and slowly walk up the stairs.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Hexenhochhaus (Witches' Tower) is a race in which four young witches try to reach the magic orb at the top of the Witches' Tower. The players move their figures based on die rolls and slowly walk up the stairs. However, sometimes they can use a magic broom to travel – and they'll soon find out that flying is faster than walking. There is a catch, though. As in several other children’s games from Drei Magier Spiele, magnets are employed to complicate the movement. Only one side of each figure is attracted to the broom. In order to use the broom, the players will have to discover and remember which side of their figure is attracted to it. The first witch to reach the top of the tower wins.