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Broomsticks And Backflips box art

Broomsticks And Backflips

Players

2-4

Time

?-?

Age

4+

Weight

1

Rating

5.53

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Broomsticks and Backflips has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Broomsticks and Backflips has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Broomsticks and Backflips has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Broomsticks and Backflips provides an enjoyable balance between luck and player agency.

Overview

Hexenhochhaus (Witches' Tower) is a race in which four young witches try to reach the magic orb at the top of the Witches' Tower. The players move their figures based on die rolls and slowly walk up the stairs. However, sometimes they can use a magic broom to travel – and they'll soon find out that flying is faster than walking. There is a catch, though. As in several other children’s games from Drei Magier Spiele, magnets are employed to complicate the movement. Only one side of each figure is attracted to the broom. In order to use the broom, the players will have to discover and remember which side of their figure is attracted to it. The first witch to reach the top of the tower wins.

Media

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Editions

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Credits

Designers

1
Klaus Kreowski

Artists

2
Anne Pätzke Rolf Vogt

Publishers

2
Drei Magier Spiele Pegasus Spiele

Linked items

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