ABG All Board Games
Blocky Mountains box art

Blocky Mountains

Players

1-7

Time

?-?

Age

8+

Weight

1.75

Rating

6.99

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Blocky Mountains has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Blocky Mountains offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is within an acceptable range. Overall, Blocky Mountains has a strong replayability score of 8.05 out of 10.

Luck profile

Blocky Mountains has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Blocky Mountains is a dexterity game playable with 2-7 players in either a cooperative or with 2-4 players in a competitive manner or as a solo game. The core of the game consists of 3D landscapes that you build with large wooden blocks, after which you try to maneuver a large wooden pawn ("the trapper") over this course. In competitive play, you want to be the first to reach the mountain summit on the score track ("the route map"), and to do so you must master several challenges. Each challenge consists of a parcours built out of the wooden blocks according to the challenge card you draw randomly from three piles: A - C, from easy to difficult. After having built the landscape course, you have to push, pull, lift, slide or swing the "trapper" from the start to the end block. This trapper has a metal eye on top, and you move it with a wooden rod with a hook at its end. Some challenges require an intermediate string between rod and pawn, while others require both hands to simultaneously move pawn and grizzly bear, the bear being another wooden piece. A third kind of piece to be moved is provisions, which you "kick" with the trapper. When you master the challenge, the next player decides whether to change to the next parcours or try to master the same one again. Depending on the difficulty of the challenge, your piece can move 2-4 steps toward the summit. If you lose track, fall down, or lose your provisions, you have lost this challenge and must move backward! The game includes other details – e.g., owls and squirrel tokens for managing your skills and special actions – but this is more or less the whole game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Gerhard Junker

Artists

1
Klemens Franz

Publishers

1
Juhu-Spiele

Linked items

No linked items imported yet.