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Climb! box art
2008 Ranked #17,835

Climb!

A dexterity puzzle game has players climb a card route by placing fingers in colored holds to score points. Complex positions reward more, but moving the cards ends a turn and the changing route keeps each round unstable.

Party Games Action / Dexterity Card Game Modular Board Sports: Mountain Climbing

Players

1-5

Play time

Not listed

Age

10+

Complexity

1.18/5

Rating

5.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players must climb a route made of cards. They get points for each move they make.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players must climb a route made of cards. They get points for each move they make. The more fingers there are in "holds" (holes on cards) at the end of a move, the more they get points. Performing complex manoeuvres is the key, since each hold is bordered by a color. One finger can only go in one color! Beware, if the cards move, your turn ends. The route is changed a little bit between each round. The player with most points after 3 rounds wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1
Play time
20 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Benoit Michaud

Artists

2
Stéphane Crépeau Le Mille-Pattes

Publishers

1
Scorpion Masqué

Linked items

No published linked games yet.