ABG All Board Games
Black Jacky box art
2018 Ranked #13,357

Black Jacky

As you might guess from the name, Black Jacky has its origins in blackjack, with players trying to get as close to 21 as possible, but they can do more than take a card or stand. At the start of play, everyone receives two of the extra-large mice cards at random, with these cards...

Card Game

Players

2-6

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.09

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 2.2/5

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.

Replay value

Black Jacky has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game is moderately easy to learn, offering a balanced experience for players.

Luck profile

Black Jacky has a low influence of luck. The game outcome is predominantly determined by random elements like card draws, with minimal room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning, making player strategy and decisions the primary determinants of the game outcome.

Overview

As you might guess from the name, Black Jacky has its origins in blackjack, with players trying to get as close to 21 as possible, but they can do more than take a card or stand. At the start of play, everyone receives two of the extra-large mice cards at random, with these cards...

Read the full game description

As you might guess from the name, Black Jacky has its origins in blackjack, with players trying to get as close to 21 as possible, but they can do more than take a card or stand. At the start of play, everyone receives two of the extra-large mice cards at random, with these cards being valued 1-8. Players can use these cards for the special powers on them, perhaps forcing another player to hand over one card or having two players swap a card with one another face down. Whoever goes over 21 loses a heart, and if you lose all your hearts, you're eliminated. Whoever last has hearts wins!

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Editions

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Credits and catalog connections

Credits

Designers

1
Johannes Krenner

Publishers

2
Ravensburger Swan Panasia Co., Ltd.

Linked items

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