Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Berserk: Knights and Villains can be played on its own or as an expansion for Berserk: War of the Realms. The cards in Knights and Villains are a bit simpler than in the base set, but that does not mean that it is less interesting to play with them.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Read the full game description
Berserk: Knights and Villains can be played on its own or as an expansion for Berserk: War of the Realms. The cards in Knights and Villains are a bit simpler than in the base set, but that does not mean that it is less interesting to play with them. At the beginning of the game, you choose your side — Knights or Villains — then you recruit your army. All the creatures in this game have a cost, life, movement and basic strike, and some have additional abilities written on the card. The random factor in this game is a die; any player may use regular d6 die, or a special d6 die for attack or defense. Players place their creatures on the battlefield and the game begins. You can move and act with your creatures in any sequence. Berserk: Knights and Villains includes both quick play and full rules inside the box.