Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A very special and one of a kind CCG. Five secret organizations fight for domination: vampires, ghosts, werewolves, templars and "sisters".
Core mechanisms
Key systems that shape the decisions players make.
Deck Construction
Build a deck before play by selecting cards under defined construction rules.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Stat Check Resolution
Compare a statistic with a target or random result to determine success.
Read the full game description
A very special and one of a kind CCG. Five secret organizations fight for domination: vampires, ghosts, werewolves, templars and "sisters". Every gamer takes over one of those roles... The special thing about this game is that the battle is not only fought out with the cards but there are also chits for the different heroes in ones deck, which move, attack, do special attacks through the cards...